render with blender2.93 cycles. full rigged character.

She certainly has potential, but I don’t understand why you pose her so stiff (almost an A-pose) when she’s fully rigged anyway? Kind of a missed opportunity, in my opinion.
A little turn of her head, a smile, the arms in a different position, it would be so much more natural …
thx,I will make some different poses and expression later.
Nice work… good lighting too
thank you,your works are amazing.
why you have two accounts? lmao…
I like coding and make 3d art , Use two accounts to avoid confusion.
I featured you on BlenderNation, have a great weekend!
First Off – beautiful work, did you create your character mesh or did you use a commercially available one??
Secondly – what are all the dotted lines connected to here? Is that parenting or a light source or what is it?
I have created this character for years ,you can find my reply on here ,I use instant meshes for topology from a sculpt mesh Instant field aligned meshes - #75 by imdjs
the dotted lines is connected to a empty object ,which is the parent of whole scene.
the mesh is not hard to create but the rigging setting is hard to make it perfect , I still improving the rigging and weight map, textures,matierial,driver, etc.
here are some sculpt videos I made: