Character mesh, textures and hair were taken from Daz3D. Imported it into Blender with an addon. Set poses and added lights. On the background it is Gobos light texture in spot light.
Cloth was made by me in Marvelous Designer. Then I exported it into Blender and did UV unwrap here. Also added weld modifier, thickness with solidify and subdiv lvl 2. Textures of fabric from CC0 website.
Thank you very much!
About SSS, you mean shot #1?
I added very low sss, but strong back light. Maybe because of that. And also there is post in AE. I added some blur and glow effect. Maybe it gives feeling that sss is to much
The picture of the close up of the bum and strap pull, 3rd picture, its got a red SSS look to it like an ear would get with light showing through it, yet its on a butt and also in the shadow of a strap, which doesnt make sense. though as you say it might post processing. Cheers!