i have 2 situations for programing in the game engine
#1 - switching animations with property #s
ive made animations, but instead of your average armatur based animation, i used a parent/child animation. my vehicle (Similar to the boats in Hydro Thunder) has ~8 separate parts to transform into boost mode.
heres the thing, i need to set a universal property for activating the boost mode with all the parts using one property. so do i have to use python script to alternate between, and if so what do i type in. if not what do i do.
#2 - Switching animations with one button.
Like in every single transformers game i know converting from one form to another form. Now this question is similar to #1 because the animation is parent/child animation based, what do i have to do.