Decided to take a shot at making a sword, still thinking of how i want to make the blade, working on materials for the handle, guard and pommel.
Major texture redo and added a blade, im having trouble with that i can see the uvs in the reflection, is their a way to fix this?
im using an hdri for reflections and lighting.
Making a scene with this sword, i felt a winter render might be cool so so far this is what i have.
Still working on how i can add some snow falling using particles, and how to add just a little fog.
I think the lighting on the black shot do the materials more justice than the snow scene.
Yea, i wanted to make the metal a little less shiny with more texture and depth to it, but i guess the shiny material looks ok.
I like the Last render you did, it seems very real.