Is it possible to have some form of automatic symmetical modeling in blender?
What i mean by that is, if i had half a circle it would add the other half onto it, as if it was one mesh, and if i edited any part of one half it would take affect on the otherside also?
Only other thing i need is some mech modeling tutorials if any of you know of any =)
Actually it makes a linked duplicate and does the whole ‘edit one side, edit the other side automatically’ thing. So you see, you start modelling the other half, then alt-d it, rotate it and move it so the duplicate becomes the other half. Then, just edit away.