Syntheyes Complete Training - cmiVFX video tutorial

Hey guys!
I would like to announce a new video tutorial at www.cmiVFX.com.
It’s all about camera-tracking with Syntheyes.
How’s that Blender news, some of you might ask?
Well, there will be a second part for this tutorial coming out in september, that will build upon this tutorial, and that will be Compositing 3D into real life footage with Blender. That upcoming tutorial will use the tracking data and footage that is also used in this tutorial.
So anybody interested in that might want to head over to http://www.cmivfx.com/productpages/product.aspx?name=Syntheyes_Complete_Training

Special bonus for all the Blender users: If you use “Blender3D30” for the coupon code at the store you will get 30% off. That offer will expire on september 1st.

http://img.skitch.com/20100813-pyijn1jr6xg9wwxuswyecpe71s.jpg

Ok, and here it is, the official press release:

cmiVFX Releases New Syntheyes Complete Training
High Definition Training Videos for the Visual Effects Industry

Princeton, NJ (August 13th, 2010) – cmiVFX launches its latest training video for Syntheyes 3D Matchmoving software under the long format video structure plan. This video is complete training for Sytheyes utilizing several projects that overlap complex problems for the matchmoving artists. Topics include, 3D Tracking, Cleaning And Adjusting Tracks, Difficult Nodal Pans, 3D Stabilization and SO MUCH MORE! When it comes to High End Visual Effects Training, there is only one choice, cmiVFX! Get this video at the store today!

Don’t forget about the cmiSubscription plan! Get one today. cmiVFX launched the most affordable subscription plan in Visual FX Training History for only $299 USD, and if you were a subscriber, this New Training Release would already be in your account. For more information on our subscriptions:
http://www.cmivfx.com/productpages/product.aspx?name=Subscriptions_And_Pricing

Syntheyes Complete Training
http://www.cmivfx.com/productpages/product.aspx?name=Syntheyes_Complete_Training

Syntheyes, available at http://www.ssontech.com, is one of the fastest, feature-rich and yet surprisingly inexpensive camera-trackers out there. This tutorial not only gets you started with basic and advanced tracking, but will also dig deeper into the vast feature tool-set of Syntheyes that goes way beyond simple tracking.

[ Excerpt From The Author ]

Introduction
For starters we’ll use a simple shot and do the most obvious thing when you first open Syntheyes: A completely automatic track. In a matter of literally seconds you’ll have a pretty usable result, that will quickly improve by using some simple clean-up techniques. Orient the scene in 3d-space and insert 3D-objects into your scene to test if everything works, export your camera-solution and voilá - you have a decent matchmove in just a few minutes.

Solving a shaky handheld shot
Life not often makes it easy for you, and so you’ll often be confronted with things like motion-blur, camera-shake and lens-distortion. So for the more difficult shots we’ll have to bring the big guns in. Automatic tracker cleanup, manual control over each tracker-curve in the graphs-editor and fine-tune trackers can really improve your camera solution. To solve fast and shaky hand-held footage with lots of motion-blur it’s best to use supervised tracking to give you the most control over each tracker. If you’re footage was shot with a lens that has barrel-distortion then you have another problem that can make things more complicated. Tracks will have lots of errors, and 3D objects will not fit to the footage not matter what. Luckily Syntheyes has a clever way to get rid of lens-distortion. Or even to re-distort the CGI, if the director wants to work with the original footage later in compositing.

Modeling with Syntheyes
With the tracking-features and resulting 3d-points you can not only define the camera, but also re-model the scene, just use the points to define a mesh! And if there are not enough features for you to re-create the scene, insert zero weighted trackers (ZWT) that don’t affect the camera solution but will position themselves in the correct place in your 3d environment. And if you need more organic shapes to be rebuilt, add thousands of 3d-points all at once to build your mesh. You can even texture that mesh by using camera-projection right within Syntheyes, to test if camera-mapping will work later in your 3d- or compositing-application.

Solving Tripod shots - with 3d environment?
The common problem with tripod shots is that it is impossible to get any usable 3d information out of just a camera-pan. The solution of the camera movement might be good, still it can be hard to position it in a reasonable and exact way in 3d-space. That problem can quickly be solved with Syntheye’s lens-tools. Use any straight perspective lines in one frame of your tripod-shot to setup a coordinate system that let’s you position objects in your scene more easily - that makes life easier for the 3d-artist! You can even use that method on still images.

A moving camera - and a moving object!
Although primarily a camera-tracker, Syntheyes does a really good job at object-tracking. The last chapter of this tutorial shows you how to track camera and objects in one scene altogether, how to setup their coordinate systems and how to orient them in 3d-space. You can really do amazing things with this great software. Make sure you have some time and your favorite compositing and 3d application at hand! You’ll want to try out all these goodies immediately!

About the Author

Sebastian König is a German 3D-artist who is working as a freelancer and CG-instructor for several years now. During his studies for Education of Art he discovered the joy of modeling and creating 3D-Animations with Blender and hasn’t stopped since. Being a passionate Blender-User he has been teaching Blender at the University of Art and Design Halle/Germany. He has been working for various studios and companies as a 3D-Artist and freelancer. During the dozens of projects and jobs he completed with Blender he got a profound knowledge of almost every aspect of this great Open-Source 3D-application. Since 2010 he is an official Blender Foundation Certified Trainer.

This video is available today at the cmiVFX store. cmiVFX Video Player Online Store http://cmivfx.com/store/Browse.aspx?Category=20

About cmiVFX
cmiVFX is not a conventional training company. We know that a problem can have many solutions and we aim to drive the industry with the latest information available for our user base. Our training is aimed at expanding your marketability so that you can get and maintain a consistent revenue stream. Don’t be fooled by our pretty pictures! We mean business here at cmiVFX. Its one thing to be able to create a pretty image, but its another thing to know how to create it for the proper venue. At cmiVFX, your will learn the difference!

cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. Register for FREE and receive hours of FREE content at cmiVFX: http://www.cmivfx.com/cmi_vod.html For additional information about cmiVFX, visit www.cmivfx.com. © 2010 cmiVFX | cmiStudios. All rights reserved.

this looks great

Looks good!
Very reasonable price also.
I’m hoping the number tutorials for Syntheyes continues to increase, as currently there is very little available, apart from the overview tutorials on the ssontech website.

Do you have a video of the end result? I had a look on the site but I couldn’t find it.

Here’s a video announcement with some tracking examples: http://www.vimeo.com/14135275

Totally amazing! This is supercool stuff you’ve done here! Gee! I’m positively flabbergasted! I still only work with modelled, but gosh, the day i’ll need such a thing, i know now where to run to!!
Great job!

Hehe, thanks a lot!
:slight_smile:

Yeah man!
Oh, and don’t forget to post some results when you have anything finished! :yes:

That’s good to hear. And yeah, I was hoping to fill a gap with this tutorial. Most of the tutorials on the web are very basic, or on the other hand too specific. I hope that by showing various workflows for different problems I can give the viewer a better overview on both the basic and the advanced features of Syntheyes, without focusing too much on specific details and each and every setting. That’s what the great Syntheyes Manual is the best resource for! :slight_smile:

So if anybody as some comments, critique or suggestions about this tut, please let me know!
And stay tuned for the compositing tutorial. I can’t wait to finish that one. :smiley: