For the Blender 5.0 release, we are increasing the minimum requirements and dropping support for some older graphics cards and drivers. The older hardware is no longer supported by the manufacturers, and is a constant source of bugs that requires a lot of developer time.
Here is a summary of the new requirements.
Blender GPU Hardware
- NVIDIA: GeForce 900 and newer, Quadro Tesla GPU architecture and newer, including RTX-based cards, with NVIDIA drivers.
- AMD: GCN 4th gen and newer.
- Intel: Kaby Lake architecture and newer. Always make sure to install the latest drivers from the graphics card manufacturer website.
Older GPUs might still be able to run Blender, but we will not provide support if they don’t.
Community patches for supporting these hardware are welcome as long as the patches are not too invasive.
Graphic APIs
- OpenGL: 4.3 with mandatory support for
GL_ARB_shader_draw_parametersandGL_ARB_clip_controlextensions. - Vulkan: 1.3
If Vulkan support is not available Blender will revert back to OpenGL.
Cycles:
- NVIDIA: Compute Capability 5.0 (effectively GeForce 900 and newer, see this table)
- AMD: RDNA1 (unchanged)
- Intel: Intel Arc (unchanged)
Cycles GPU rendering will no longer be available for older GPUs, but CPU rendering will still work.
MacOS:
- Apple Silicon running MacOS 13 (see full announcement here)