Hello all! So, over the past 2-3 days while I have been waiting for my BlenderGuru competition entry to finish rendering, I have been working on a tactical watch. I think it turned out pretty well, but I would like a few more sets of eyes to run over it and detect major issues, especially as it is the first watch I have made. Any ideas for a setting to put this puppy in would be welcome as well.
Looking really good mate. The only thing i can suggest is maybe another level of subdivision in certain areas, i can see some corners on places that are supposed to be round.
You are really skilled when it comes to procedural materials, and i envy that fact. I still have a long ways to go when it comes to fully procedural materials, I usually lose my bottle and end up throwing an image in there when i run out of ideas :o
How did you do the text on the watch face btw? is it done by vertex painting? or blenders text feature?
The lighting, is quite literally amazing! The red/blue combo works well to accentuate the lines of this time piece Maybe it might just be the lighting, but it seems that the glass/plastic top to the watch seems to be only transparent. I think it would look slightly better if there was a reflection/shine to the top.
I can barely believe that that is all procedural, I couldn’t even create a half decent material with actual image textures :o
My opinion is that some areas on the watch face, knobs, and band are slightly too sharp. Maybe do an oh-so-subtle rounding on everything using the bevel modifier.