Taichi 太極 - Genesis of the Virtual World (Physically based Computer Graphics Library)

Just stumbled upon…
Looks interesting. If it helps, i don’t know, haven’t dived in, yet… so any thoughts, opinions, experience from all skilled with the code are welcome!
:yes:

https://raw.githubusercontent.com/IteratorAdvance/taichi_assets/master/demos/smoke_cropped.gifhttps://raw.githubusercontent.com/IteratorAdvance/taichi_assets/master/demos/snow.gif

Taichi (Physically based Computer Graphics Library)

Open source
Taichi provides open source implementation of state-of-the-art computer graphics research results.

Code…

State-of-the-art
With various latest algorithms included in Taichi, researchers and artists can enjoy handy comparison with and easy utilization of these new technologies.
References…

Easy-to-use
Though the kernel part is implemented in C++14 for efficiency, Python bindings are provided for fast scripting and content generation.
Documentation…

Cross-platform
Taichi runs on Linux, Mac OS X and Windows.
Learn More…

What’s Inside
Currently I implemented about 40 graphics papers, most of which are from SIGGRAPH(Asia)/ToG.
Global Illumination Algorithms Supported:

  • (Volumetric) Path Tracing ((V)PT)
  • Light Tracing (LT)
  • Photon Mapping (PM)
  • (Stochastic/Probabilistic) Progressive Photon Mapping (SPPM/PPPM)
  • Unified Path Sampling (UPS)/Vertex Connection and Merging (VCM)
  • Bidirectional Path Tracing (BDPT)
  • Bidirectional Photon Mapping (BDPM)
  • Primary Sample Space Metropolis Light Transport (PSSMLT) with BDPT
  • PSSMLT with Volumetric PT
  • Multiplexed Metropolis Light Transport (MMLT)
  • Adaptive Markov Chain Monte Carlo Progressive Photon Mapping (AMCMCPPM)
  • Markov Chain Monte Carlo UPS/VCM

Physically based Animation Algorithms Supported:

  • Eulerian Fluids (or Stable Fluids)
  • Particle-in-Cell Fluids (PIC)
  • Fluid Implicit Particles (FLIP)
  • Affine Particle-in-Cell (APIC)
  • Material Point Method for snow (MPM)
  • MPM for sand
  • Weakly Compressible Smoothed Particle Hydrodynamics (WCSPH)
  • Predictive-Corrective Incompressible SPH (PCISPH)
  • (Modified) Incomplete Cholesky Preconditioned Conjugate Gradient ((M)ICPCG) Poisson Solver
  • Multigrid PCG Poisson Solver
  • Impulse-based Rigid Body Simulation (real time in 2D)

Other Features:

  • Multithreading
  • Seamless data transfer from simulation to rendering
  • Scripting interface for procedural content generation

Gallery…

Wow, that is really impressive!

Wow, indeed, really impressive :smiley:

And getting more impressive as years go by… :relieved: pure genius.



there’s javascript 88-line example


and a possibillity to visualize results using Houdini

PS
Windows support coming later.

Really impresive…
Good job!!