Talking about "production readiness" of features

Maya is the leading tool at almost all large animation studios. Or at least a big part of the pipeline.

And then RenderMan and Arnold. Both get the testing required.

Testing in this case does not have to be all the beta testers. Beta testers are not even supposed to use it in a studio.

There is another much larger pool of testing that either happens through back channel support accounts with large companies or simply the fact that when they release a feature they have a client base that does the “testing”.

And because Maya has been accepted for so long at this level, and because it originated at a large studio to begin with. Disney I believe… It goes without saying that they get the needs of a large studio and develop accordingly.

Blender does not have this “client base”.

We will not see the Blender developers “get it” untill they have worked on a feature film or two, or three…

For that it is quite possible Blender would have to be completely refactored from the ground up…4.0?

It is human nature and completely expected that no one can just “imagine what it would be like if”. And get it, and then assume they have made the right decisions. You have to walk through it for real. Until they do that, they won’t really get it.