Hey there!
I tried to bake tangent normalmap with and without weight normal modifier, with and without cage, but still can’t get a proper tangent normal via painter to UE
Is there any way to setup a proper smoothing to this minmal lowpoly with huge area weight values (the narrow sides vs the big areas)
I just can’t figure out a proper way. Of course if i add bevel on the lowpoly everything will be much better, but that’s not a solution.
Thank You for your answer in advance!