Hello people! I’m trying to re-learn blender as I’ve finally decided to experiment with the latest 2.5x series (now using the official 2.57b build)
I noticed that shading in tangent mode is quite disturbing in low polygons, even when the object is set as “smooth” instead of “flat”. This is a common UV sphere: http://i.imgur.com/X9GEo.png
I remember in blender 2.49 there was an option like “bias” which made these transitions smooth. Anyway, is this normal? How do I fix this shadow-staircase in tangent mode, without raising the number of polygons?