I was overjoyed to see tangent space normal maps in RC1, especially as they appeared to ‘just work’. Then I updated to RC4 - and they’re either broken or there’s a new setting I don’t know about - I pray it’s the latter!
Anyway. My TS normal map used to look like this:
Nice continuity over the shoulder where the UV seam is.
Now, in RC4, it looks like this.
Complete disaster over the seam.
Both maps were made by baking a hi-poly reference model onto the base mesh. I haven’t changed any settings - just updated from RC1 to RC4.
What have I done? And I can’t find a link to RC1 so I can’t get a new working map.