So I have a model that looks like this:
It has no modifiers except from an armature. I have tried:
- uv unwrapping again
- using custom baked normals
- autosmooth stuff
- recalculating normals
- cleaning up the mesh
- checking for transforms/ applying it
- exporting the mesh in fbx and obj form to see if anything changes
But when I import it to unity and check the tangents, it still looks like some variation of this:
Is there any way I can fix this in blender? Surely I’m not the only one having this problem, but I can’t find anyone else having this problem online and it’s driving me crazy. Any help will be greatly, greatly appreciated.

