from concept art by Ian Mcque.
the project took about three weeks across approximately 20 Hours.
I improved my workflow a bit with like
- using UDIMs
- using the right texture quality
since i’m focusing on building 3D Artwork for Video Games.
the texture workflow it self i thing is great . it allow me to to work both in blender and Unreal with just updating the textures them self since im using mask and tileable textures so the shader setup is technically the same.
in the future i would like to work more on the texturing it self since i find it a bit muddy here.