I am trying to model a tank. Specifically its treads. Due to game limitations, I cannot resort to individual tread-segments, but rather have to rely on one single mesh with a scrolling texture to simulate movement.
I’ve tried to texture it properly with UV-unwrapping, but it seems inaccuracies like this are unavoidable:
My (two) question(s) is/are:
Is it possible and feasible to somehow fix the UVs?
Or is there a different approach? I’m actually kind of hoping that with some node-magic I can get a very basic procedural texture going (base-color and stripes would be enough), which I could then bake onto a texture.
Thanks in advance!