Tarby's sketchbook

Very tasty looking greebles!

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Thanks Sam. Much appreciated.

The latest panels shader, and getting to grips with adding displacement and image decals using empties, as well as cooking up procedural scratches using a YT vid as a starting point.

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Finally, a human skin shader setup I’m happy with. No matter what I tried I wasn’t happy with single layer SSS, so I ended up mixing two principled and one SSS. The top surface glossy “silkiness” or “flat spread” is through a microbump setup rather than a fresnel node which, surprisingly, was easier to control.

Edit: These show the cornea refraction from the side and its node setup.

G3F_shape_02_import29_microbump_render1_cornea

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wow, you’re amazing! Very inspirational.

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That made me blush. Many thanks Sylvania.

Still playing with skin.

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