Very tasty looking greebles!
Thanks Sam. Much appreciated.
The latest panels shader, and getting to grips with adding displacement and image decals using empties, as well as cooking up procedural scratches using a YT vid as a starting point.
Finally, a human skin shader setup I’m happy with. No matter what I tried I wasn’t happy with single layer SSS, so I ended up mixing two principled and one SSS. The top surface glossy “silkiness” or “flat spread” is through a microbump setup rather than a fresnel node which, surprisingly, was easier to control.
Edit: These show the cornea refraction from the side and its node setup.
wow, you’re amazing! Very inspirational.
That made me blush. Many thanks Sylvania.