Tardis

just a texturing and lighting excercise on an old model.



it’s going to be on a round pedestal like ChrisDC’s Roman Watch Tower. i’m going to really concentrate on lighting and texturing, and i’m going to do a turntable animation.

there are going to be lots of little interesting things that catch the eye (because the main subject is so boring), like flies zippling around in the light of the windows, K-9 staring down a cat, ruffled newspapers, a garbage can etc.

some of the textures are lo res, that’s because i ripped them off the web, but i will redo them in time.

reference:

Tardis: http://www.bbc.co.uk/doctorwho/gallery/tardis01/index.shtml
K-9: http://www.bbc.co.uk/doctorwho/gallery/s2_03gallery/800/k9_promo_image.jpg

and yes, i’m aware of how nerdy this is.

Yay, Doctor Who!:smiley: The textures need some work, at first glance they definately look CG. Try adding some dirt and stuff to the wood material to make it less uniform. Modeling looks superb though!

THE DOCTOR!!!

I have a to-scale model of a Tardis I made from a schematic… Can you post your .blend so I can see if you did anything differently than I did? I’ll post my .blend.

I don’t have Cable, my dad downloaded the avi’s in HD and burned them onto a DVD. I saw the entire new series before it came to America on the Sci-fi channel! My dad still has to download the seccond season.

Edit: here’s my .blend, packed with the schematic:
[TARDIS scale.blend](http://qso.com/carlautta/colin/TARDIS scale.blend)

tynach, i had a look at your model and it appears we were both working from the same schematic, though our modeling techniques are quite different, as you’ll see when you look at the version in my file.

here’s the .blend (no textures):

some cobblestones:

http://img.photobucket.com/albums/v706/TroutMask/render5.jpg

The windows are the same. Kind of not realistic. Throw in some variance in the window textures.

The cobblestones look good, but they also look like creating them is mind-numbing.

Looks pretty nice overall. The whole thing is a bit noisy though

You should have a photo of a street or something in the background. And the cobbles could probly be done using a bump map.
Good model though ( imquiete a big fan of doctor who:D )

You should have a photo of a street or something in the background. And the cobbles could probly be done using a bump map.
Good model though ( im quiete a big fan of doctor who:D )

Good model of the TARDIS.

I’m a huge DR WHO fan, so it’s always good to see models of Dr WHO stuff!

:smiley:

If I could mention one thing it would be that the “Police Box” text looks a little soft, as if it was a low resolution bitmap used.

Could do with some grime etc to make it look “used”

looking forward to seeing the scene.


Brian

cool Tardis model :slight_smile:

thanks:)

this project is still a go, i’ve just been pretty swamped at work for the last week or so and haven’t been able to devote much time to it. the small amount of free time i have had has been spent playing with the new summer of code sculpting tools.

this is the ground work for a cat that’s going to be in a staring contest with K-9. i roughed in the form with meta balls, sculpted with the summer of code sculpting tool, and i’m in the process of using the retopo tool to lay down a new topology for further sculpting.

The head and body are from two different modeling sessions, that why they don’t appear to be connected.

http://img.photobucket.com/albums/v706/TroutMask/Cat_retopo.jpg
http://img.photobucket.com/albums/v706/TroutMask/Cat_preretopo.jpg

i want the final pose of the cat to be more like this:

http://img.photobucket.com/albums/v706/TroutMask/frightenedcat.jpg

awsome work so far

it’s been something like nine months, but resumed working on this little project.

modeling the cobblestones individually proved too tedious, so i took advantage of the new displace modifier to use the texture to do some of the modeling for me. i then applied the displace modifier and finished the stones in sculpt mode. the cobblestones are about 400,000 polys.

thankfully i can turn the cobblestones off in the viewport thanks to the new features in the Outliner.

http://img.photobucket.com/albums/v706/TroutMask/th_0002_0181.jpg

this isn’t a proper update. i’m just testing my new youtube account.

http://www.youtube.com/v/BSK4Iu1vfrw

edit: ouch. that’s terrible. i think i’ll stick with photobucket.

That’s really nice!!
:confused: