Tardis

The start to the Tardis model that i was creating!



What do you think so far!?

I like it however I think you should open one of the doors and make it look like it is bigger on the inside than on the outside.

How would I go about doing that :L?

Create two scenes, one with the tardis from the outside, and then create another scene with the interior. Then on the tardis from the outside, put a plane with the dimensions of the door and give it a holdout material. Render both, then go to the compositor, add an “Alpha Over” node, on the bottom input connect the outside tardis, on the middle input connect the interior.
I like the model, but maybe it would be better to have some more details on the door.
It would be cool also to have a vortex as the background.
-Jonathan

This sounds overly complicated, but I might give it a try.
I know the real tardis has things like scratches on the door/that note on the front. should I find a wood texture for the box and then simply change the colour to blue?

Monto Bene! As the Doctor would say. Looking very nice.

Find a wood texture and make it both a specular mask and a bump map, I think that changing it to blue and setting it as a color mpa will not give the same result.
Also, if you find it too complicated to make it “bigger in the inside than the outside” the way I explained before, I can make a test scene and show you some screenshots.
-Jonathan

Could you help me find a wood textures please as i’m awful at finding textures like this!
also I’ve never created maps before, i know i can download crazybump for the bump maps but how do i make specular maps?

Hey Skyast,
Usually cgtextures.com is the place for finding free textures, and I actually have found good wood textures there. But if you don’t find what you need, go to search.creativecommons.org and choose flickr or something like that, search what you need and it will find you images/textures that are licensed as creative commons.
For bump map texture creation, you could use the highpass filter in photoshop or you can see how to recreate it in Blender’s Compositor in this tutorial by Bartek Skorupa, but do not remix it with the original image.
Note: with crazy bump you can create every texture, not only bump.
Now because I like to use only/mostly blender, I usually take the texture, connect it to a colorRamp node, and the output of that node to the factor. This way you can control the smoothness/sharpness of the tecture, either for bump maps or for spec masks.
-Jonathan