Hello there,
It’s been almost three years since I last built a human sprint running movement model.
During the Covid-19 pandemic, I studied at a biomechanics seminar hosted by a Canadian precision pressure sensor company.
This allowed me to gain deep insights from lectures from professional sports performance consultants and elite coaches from Canada, Australia, Italy, etc. to make my final invention.
Now in this task, I will share the results of those research and development with you.
In the near future, this holistic work with Blender will develop medical measurement software to improve athlete performance and rehabilitate people with disabilities.
Interesting.
First, I’ll share the exercise model I built.
This is to prove reproducibility, and for now reading the source code remains esoteric.
A detailed explanation of the concept will be provided at a later date.
Download the movement modeling data
《 https://github.com/varipon/Work-Plan-2-humans/raw/master/BFEA-Sprinting-213-b36x-Integrated.blend 》
Press “” (Run Script Button) on the bottom menu bar to start modeling the motion.
However, it is very time consuming.
In building this simulation, I also made a breakthrough in human rigging, but it’s too early to share. If there is a project that automates rigging in Blender development, I can commit to it.
Is this a variable depended optimated run simulation. Like if you put in height, weight and other variables. It should show the most optimal running stance?
The best running style for sprinters depends on their height, skeletal muscle ratio, stride length, and distance covered.
We can develop an application that calculates the optimal sprint model based on each sprinter’s physical parameters.
(This is a sprint model assuming a height of just under 170cm and a weight of 50kg. I will not explain here the physics theory or cosmological philosophy that underlies this movement mechanism.)
Explanation:
At the start, shins’ force generates powerful torque. upper arms’ force are also strong.
Explanation:
When reach top speed, shins’ force decreases, and thighs’ force increases instead. It can run faster, but the torque is weaker. Not suitable for starting.
Task 2.1.3 : Biomechanical Simulation of Human Sprinting (Full version - 完整版)
“At the start, shins’ force generates powerful torque. upper arms’ force are also strong.
When reach top speed, shins’ force decreases, and thighs’ force increases instead. It can run faster, but the torque is weaker. Not suitable for starting.”
Download the movement modeling data
《 https://github.com/varipon/Work-Plan-2-humans/raw/master/BFEA-Sprinting-213-b36x-Integrated.blend 》
After starting Blender (https://www.blender.org/download/),
Press “” (Run Script Button) on the bottom menu bar to start modeling the motion.
However, it is very time consuming.
In building this simulation, I also made a breakthrough in human rigging, but it’s too early to share. If there is a project that automates rigging in Blender development, I can commit to it.
Varipon official site《 https://bit.ly/45jVTU9 》