Hi, here’s a Blender model I just finished… tavern from Kitbash, used GeoScatter for the scatterins’, some Polygoniq trees. The walking man was made by a fellow called Leonardo Carvalho which I found on Sketchfab and animated in Mixamo (the model not Leonardo).
For the fog volume I like to use a gradient node to push some emission up high to give the upper areas a bit of a glow. I hope you like it! Comments welcome.
i like it. with the shaded version, given the lit area on the foreground, shadows on the roof, and what turns out to be your emissive fog, i thought the sky was more open that it is, looking at the wireframe. neat effect.
Looks great.
If I may give a suggestion, I believe moss and dead leaves on the roof would have helped with believability. It wouldn’t stay this clean with so many trees in close proximity.