TEARS OF STEEL ANIMATED VERSION
Part 3 | Character And Optimization
Hi, Welcome to the third and last part of this journal, last night i worked all night long creating the character and optimizing my materials to work with sketchfab, so let’s talk a little bit about it.
MODELING THE CHARACTER
Captian yes Captain
I had a lot of fun doing the character, once again i based the design on the character from the shortfilm and modeled with the “moving vertex” techinque because i was insecure about how much vertex the scene should have to work propperly insinde the Real Time Viewer of Sketchfab so sculpting doesn’t seem like the way to go.
TEXTURING THE CHARACTER
Everything looks better by hand
Next step was to texture the model and here i had a little problem, at fist i textured using only pbr materials just like i did with the environment, but something feeled off and i didn’t like it at all.
And it buged me that much that even when i was running out of time i decided to texture it all by hand, and actually it turned reaaaaally good.
BAKING
o god...
Last but not list i added the character to the environment and pose it, and it fet so well!! <3, everything was just perfect…
…until… one of the critearia for the judges was:
So that means that all the materials that looked like this:
Should look like this:
In adition to it i had to bake the lights into every material because i had 10+ lights and in the viewer you can use a 3-4 lights scheme of ilumination.
honestly it was so less paintfull than i thinked, even when i had to re-build the scene 4 times into sketchfab 'till i achieve what i thing was the best version i could have
After i got every material working on the viewer i ended up having fun with the viewer’s postprocessing steps and ended up with this:
Here is a link so you can view it on sketchfab
And that’s pretty much it, this marks the end of this 3 part series journal on this crazy adventure hope you like it and thank you so mucho for taking the time to read.
I Also streamed part of the process on my youtube channel if you want to take a look:
<3