Technical Animator sought for Unreal Engine sword-fighting game

Hi there!

What we’re working on
Our first commercial game project: an arena multiplayer melee game built in Unreal Engine 5 with a move-set based on years of martial arts experience and research on historical sword-fighting systems.

The core systems, including networking, are in place, and we are at the stage of fleshing out and refining the visual and mechanical quality of the animation and gameplay, ensuring that the game is technically robust and fun.

Who we’re looking for
We are seeking a technical animator with experience in Unreal Engine and Blender. Ideally, you will have some exposure to the Advanced Locomotion System Community plugin, but this is not essential.

What we’re offering
Part- or full-time work (it’s up to you) for industry standard pay for a fixed term, with a prospect of ongoing employment if the project is successful. You will also receive a royalty.

Please send an email to Walter at impossible[dot]pinwheel[at]gmail[dot]com, including a description of any relevant experience and/or a link to your portfolio.

We look forward to hearing from you!

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