I don’t post alot of thread in here…but I’ve got an idea/concept that I try to get out of my head (i.e. make the project happen) but I feel that with my knowledge and with the aspect of the project, I can’t guide myself alone in this thing.
So here I am, asking for your help on a very simple concept:
What are the technical differences between CGI (2d digital painting, 3d modelling, etc.) and Traditionnal art (sculpting, painting, drawing, etc…) ?
It’s a tricky question for sure. The question might be more easely answerable under another format. Maybe “What are the technical advantage of working in CGI instead of traditionnal art?”
For exemple, a computer let you use command such as ‘undo’ to remove a mistake, or it gives you the possibility to use real-time calculation to generate procedural textures (or even fractal 2d/3d shapes), etc.
My point in the end would be to exercice myself in a very special project (maybe a dumb one…). I’d like to strip down my CGI/3d creation workflow to the bare minimum so I can work with the basis and pure human creation.
One point I’d really like to work with is the uniqueness of a traditionnal piece. When painting or sculpting, the end result is a very precise thing. It’s either a painted canvas or a real model that can’t be multiplied. In CGI, you end up, most of the time, with a .jpg that keep getting multiplied everywhere (on your HD, on your webspace, on different galleries…even in printed form…) and you miss the ‘unique’ feeling of the piece itself.
I’d like to know if you guys have any other idea/concepts I could work with…I’m mostly looking at the creation workflow elements.
Or just ignore this thread if you think it’s dumb!