Technical World

Rendered in cycles, wanted to make a world out of a motherboard texture, was easily achieved by using a colour ramp on the displacement map. What do you think?

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Funny Idea :rofl:
I really like the cloud shader, even though you can see the low poly count sometimes, but I think a sub surf would solve it.
The composition of the planet behind looks a bit cut of.
But overall I like it.

thanks for the feedback, i will try the subsurface trick.