It’s been awhile since I posted anything so here is what I’ve been working on of late.
I really enjoyed the toon art of Andrew Hickinbottom, and others like Shadosk’s “A Toon Girl”, “Sara” by Ernesto Ruiz Velasco, and Disney’s “Meg” from Paperman.
I used them to inspire this model. I hope I did OK without looking too much like any of them.
This is the first time I have tried to pose a model and actually make a still image that was not a “T” pose on a flat background.
I am finding I am a little lost and could use some direction.
I want to use my ZBrush to detail the clothes wrinkles and do her hair.
I also need to do all of the texture maps for skin clothes, etc.
What I don’t know is the order of the steps.
Do I finish all the maps in Blender and then move to ZBrush and finish it there?
Do I ZBrush the details and tweak the surfaces first and then bring it back to Blender to do the maps?
I could really use some advise on steps to finish this into a respectable still image please.
Also, any critiques are welcome.
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