Hi everybody !
I’m a dentistry student, and I’m currently working on my thesis, which consists in an educational software written in C++.
I need 3D teeth models so I can make some videos/animations/images, so I started to model 3D teeth :
And here comes my question : should I make a mesh shaped as enamel is in reality and another mesh shaped as dentin is (left solution on the drawing below), or should I model the global shape of the teeth, duplicate it, scale it down and put in inside of the other mesh (right solution), in order to create realistic shaders later on ? The first solution seems to be the best to me as it’s closer to reality, but isn’t it going to give me some problems with overlapping faces ?