Ok, I’m posing an armature imported for a game I’m helping mod. I can figure out how to set up the IK just fine, without adjusting the size, name, parents, vertex weights, or any of that stuff of the original mesh/armature. The issue is that when my friend tries to use this armature with 2 additional bones in it, it crashes the game (Rising Storm 2, if it’s relevant).
How can I use this IK rig to set the position of the FK rig, and delete them before export? When I pose the IK rig it doesn’t mean I can simply key frame everything and delete the IK target/remove IK constraint or whatever, that doesn’t work becausing moving the IK target around doesn’t change the rotation of, for example, the wrist in FK terms, even if the wrist rotates.