Tenochtitlan (wip)

For the longest time I was struggling with the trees on the terrain.
The scale of the scene is much to big for individual trees, even with tricks like imposters and cards.

But just slapping on a color with some noise is also not good enough.

I think I’ve found something?

Here’s the first attempt:

tmp

Essentially, I generate little view-space oriented planes on a mesh in a shader, to which I can apply a tiling tree texture:

tmp

I hope what I’ve done makes any sense :sweat_smile:

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