Hi guys!
If you’ve ever tried to make cloth interact with rigid bodies in Blender, you know the frustration. The native system only works one way, rigid bodies can push cloth, but cloth can never push back.
With Tensor-Cloth, fabrics can drag objects, ropes can pull and hold, straps can arrest a falling weight. Real two-way interaction. Finally.
Available on Superhive:
https://superhivemarket.com/products/tensor-cloth-the-bidirectional-physics-engine
See it in action:
Follow on Instagram for more:
@lode_sign
Happy to answer any questions!
6 Likes
Update — Tensor-Cloth v1.7.3 is out! 
Thanks for all the kind words and feedback since launch — really appreciated!
We just pushed a stability update:
v1.7.3 — Fixed & Improved
• 🔧 Frame-safe file saving — saving at any frame no longer corrupts the simulation. (Best practice: always save at frame 1, then Rebuild.)
• 📋 Clearer error logging — faster troubleshooting when something goes wrong.
Coming in v1.8.0:
• 🧊 Bake system — freeze any simulation into a cached copy. No recalculation on playback or render. The baked result can then be exported as Alembic (.abc) for use in any external pipeline.
• 🔴 Smart UI feedback — the Rebuild button lights up red when your simulation is out of sync, with an explicit message telling you exactly why. No more guessing when a rebuild is needed.
Also — a full tutorial is dropping very soon. We’ll show you how to get the best out of Tensor-Cloth through a specific real-world use case. Here’s a preview 
Stay tuned, and feel free to ask anything here! 
3 Likes
The tutorial is finally out!
Check it out here:
Let us know what you think, your feedback helps us improve!