So, I’m having some weird issues with the rig I’ve made to control this octopus character’s tentacles.
basically, I have a deformation rig that has a spline IK modifier. Each arm is attached to a curve and then points on each curve are hooked to bones on a controller rig.
It seems to work really well as long as I only rotate the controller bones, like an fk rig. BUT whenever I move the controller bones past a certain distance, the mesh starts to go through itself in weird ways.
Does anyone have a better solution for rigging this guy?
AND / OR
Does anyone know what exactly is causing the mesh to deform in such an undesirable way?
Thanks in advance.