For me, one of the most challenging aspects of Blender/Wings3d/3d graphics in general, has been the terminology.
The Blender Texture/Material panel alone has caused me much frustration, as I’d like to better understand the theory/reasoning behind the options. What do they do? Why do they do it? What is “Nor”?
I was hoping to find some book(s) that best covers the following areas:
3d Concepts, Modeling, etc
Texturing, Concepts, etc
While at the moment I’m not venturing into the Animation world, I’ve bookmarked the recommendations from another thread on here for future reference.
I appreciate the help.