For me, one of the most challenging aspects of Blender/Wings3d/3d graphics in general, has been the terminology.
The Blender Texture/Material panel alone has caused me much frustration, as I’d like to better understand the theory/reasoning behind the options. What do they do? Why do they do it? What is “Nor”?
I was hoping to find some book(s) that best covers the following areas:
3d Concepts, Modeling, etc
Texturing, Concepts, etc
While at the moment I’m not venturing into the Animation world, I’ve bookmarked the recommendations from another thread on here for future reference.
You might try ‘Digital Lighting and Rendering’ by Jeremy Birn and ‘Digital Texturing and Painting’ by Owen Demers. They aren’t Blender specific, but both have a great deal of information. But you should get and absorb the Blender 2.3 Guide first.
some stuff cant really be aplied with blender, as there is no render in layers/passes yet, bt still can be very helpfull, knowing how to set up good lighting .
In my opinion texturing and the right light set up, is far more complex and dificult than modeling and animation. With the wrong light you can mess up a really good scene, and until you get the feel of it there are still couple of thousand testrenders to be done :-?