Hi I have created a terrain using a plane for import as dae into a virtual world similar to Second life. The issue I am having is that the textures seem extremely blurry due to large pixels showing. I have attached my blender file, one of the original textures (gravel) and a view from the virtual world. Even before importing however you can see how messy the textures look (large pixels). I have tried to scale the texture, I have moded it in gimp to try to make it full resolution, I have tried for hours to find what could I could do to improve it to no avail. Could someone help me find a solution. It must be possible because I see other terrain maps in this virtual world with much “crispier” looking terrain. I am fairly new to blender so perhaps overlooking something obvious. many thanks in advance.
ps I thought I submitted this yesterday but do not see it showing up so apologies if this comes up twice.
footpath upper textured pixelated.blend (1.1 MB)