Terrarium - SS2018 #1

Hello,
Here is my entry for the Simplicity Septembre Challenge #1.

Rules for this challenge :
Only Blender’s default primitive allowed.
No object editing, no modifiers, no normal and bump maps, no add-on.


Final render


Detailed views


Clay renders

More views on Behance : https://www.behance.net/gt3d

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And here are more details of this project.

Maybe, I did not use the best methods, but it was really fun to make this render, and I have pleasure to share it with you.


Presentation of primitives used for every elements of the project.

Mosses are modelled with icospheres, cylinders and triangles (circles with 3 vertices and "Fill type" as Ngon). Primitives objects are grouped for each moss type and generated on hair particle system.

Process%20general
Project process and compositing

Process%20cactus
Cactus process

I used textures from :
https://www.cgbookcase.com/

https://www.textures.com/

And the scene is lighted by the HDRI "Reading Room" from https://hdrihaven.com/
Scene is rendered with Filmic.

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