Terrasgora Arena

Boss battle arena location, that I created for the game Blitz: Rise of Heroes.
Create in Blender 3.5
Render - Cycles
Texture - Substance Designer
https://www.artstation.com/artwork/EvE6Rv

Procedural Branch created with geometry nodes

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Procedural Grass created with geometry nodes and hair curve

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You’re on the featured row! :+1:

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I featured you on BlenderNation, have a great weekend!

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I’d kill to know how you rigged up that grass node.

To put it simply, it is a hair curve with a line profile. Although I use the hair curve only because of the convenience of drawing points on any surface, and I use the height of the hair curve as a scale for instances (instead of grass, you can insert any object, for example, stones).


Wind made as a rotate of instances which is controlled by noise

The shader can get a little complicated, but it’s just a few color variations depending on the position


also from the geometry nodes I transfer the attribute of the center of each blade of grass and add it to the diffuse and roughness.

Also added Duplicate Hair Curves from default hair asset, for grass density
image

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Nice. Thanks.

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