A new test scene for displaying and tweaking my new vegetation models:) The tree in this one is a new Poplar model I’ll be making available on Blender Market. Everything else in the scene (aside from the house and pavement) is available on my Blender Market Shop:) Let me know if the quality of the render below looks good for display. Thanks for viewing!
incredible realism really!
Looks good! Although the house seems a bit flat. I would add a “helper light” to give it more depth. Keep up the good work
Thanks guys I appreciate the feed back. I’ll see what I can do with the house:)
nice,tree and grass look great.leaf distribution on the tree looks good,how do you achieve it?
Thanks Remade, distribution comes from a few different techniques:) Particle systems (multiple) and weight paint:) I cant give too many of my secrets away…sorry. I appreciate the positive feed back…lets me know I’m doing it right:)
This is really good
The grasses and the large tree are what immediatly caught my attention, They are brilliantly made. Great work mate
Thanks Jamie B, seems like I’m always adjusting the base color and translucency color of the grass and other vegetation:( Always trying to achieve perfection which is kind of an oxymoron with nature always in beautiful chaos:) Here are a few new renders at higher resolution with more samples. Also using one of sapling models here with something new I’m working on. A tree base ground pack which includes mulch, smaller sapling off shoots, river pebbels ect. which can be used with the particle system:)
I have two render options below. The first is a standard render with a little compositing. The second is playing with mist to bring more focus to the tree model which is kind of what I want if this is going to be a display render for the sapling model:) Let me know your thoughts, which idea/option do you prefer?