as I’m not a good vertex guy - so the carmodel is not made by me,
it’s from “shimmy” from his google sketchup site.
I cleaned it up to make it look good in blender,
also I setted the smooth/sharp things and new materials and light…
also I have to say that the city in the last picture is loaded “daz”,
I imported it into blender… with mmm whatsthename ah: “mjcteleblender”
needed some tweaking on material to look good bat basically was fine…
the sky there is made with a (nearly) procedural, expect of the basic sun hdri which I’ve made in “HDRISkyGenerator” a really nice tool imo
The first one, you went overboard with DOF, and made the car look like a toy. Lower the DOW and it should make it more believable.
2nd is a good studio render, but the model it self looks low detailed (around the tail lights), but that is not you… though i think the lighting may play a part in making it look a bit strange…
3rd render looks like its a in game screenshot of some racing game…cool
What is the purpose of this though? - Just to practice rendering/lighting.composition and whatnot?
okay, yes - indeed it’s for practicing - rendering, lighting and stuff…
is there a tutorial or a basic trick on how to make the headlights more realistic, with a tekture on (in) it …