What is far more fun is to turn on an arbitrary mesh, like the default Suzanne for example, and extrude using the same technique. With subsurf applied the results are… interesting. To say the least. This is quickly becoming an extrension to the Kaleidoscope modeling technique popularized by Blender’s own Endre Barath (a.k.a. Endi).
Okay, how exactly did you do that? I think I’m missing a very important hotkey. I believe it has to do with “along axis” stuff. Btw, how do you move along the local axis or face normal?