I have pushed every button i can find!
but it just wont follow the path
i need it all to stay ‘upright’ while following the path
what do i do?
thanks all
PS also i need them to go from the right of the screen to the left.
thanks, hopefully i can make it move along the curve.
i am trying to make mini videos of lots of car names for a car video.
so hopefully i can green screen them
Seriously the modifier is the easiest way to do this. All you would do is create the curve, then the text, add the curve modifier to the text and then move the text on the X axis and it will follow perfectly. Not sure about the 2.49 way, but it is so easy it is ridiculous in 2.5x.
You can change the object center for the text as well. If your curve origin is at the world origin, then the text origin has to share that same origin point. In your file, they do not, that’s why you are getting the distortion that you are seeing. Any offset from each objects’ origin creates a different result, that’s because the deformation is calculated from the objects’ origin point rather than the object its self.
To prove the point do this:
create the curve (extrude out points in edit mode, but don’t move the entire curve around) this will place its origin at 0,0,0 on the world axes
create your text (edit what is says if you wish) its origin will be at 0,0,0 as well
apply the curve modifier to the text
in object mode, move the text on the X axis and it will conform to the curve
Again, the important thing is that the objects’ origins occupy the same space at the beginning.
well i got it into 2.49B and it works great.
i need something behind the text to make it clearer, so i put in a long block and subdivided it many times smoothed and subsurfed it so it would bend nicely. it seems to be on its own schedule! it starts and ends with the text - in between well it leads and follows!
they start of with the The and the block together
is there another way to put something behind the text?
thanks