Text curved correctly?

Hey guys
How make a curved text without destroy the mesh?


Same with modifier bend and empty it destroy the mesh the view and render too!

In 3ds max I add a “quadmesh” modifier to stay mesh correctly deform

Maybe this will help?

Try Limited Dissolve (Edit-Mode - Select all (A) - x->Limited Dissolve)
It’s not perfect, but much better than the unprocessed mesh.


You can use the text on curve settings in the text panel.