I’m new to BGE, and I’m trying to do a few things with text in BGE 2.6
I am able to change the text of a text object on-the-fly using a simple Python script to change the obj.text attribute. Cool!
BUT - My text object appears with a nice 3D look (extruded and bevelled as per the font settings) in the Blender Render, and Cycles engine. It also looks right when Blender Game is selected as I’m editing and setting up the scene, but when I run the game engine… Voila - nasty looking flat text. Not only is it flat, but it’s very scraggy/aliased.
Is there a way to at least get the scraggy aliased edges to go away?.. and of course, what I really want is for the extrude and bevel settings to stick and look as they do in the camera view as I set it up.
I’m sure they may be limitations, but I find it very difficult to find helpful concise documentation anywhere on how to deal with text as supported in 2.6
Also, are materials now possible for text in BGE in 2.6 - If so… how?
Thanks so much!