I try to add a text on a curved surface.
For this, I followerd this tutorial: https://www.youtube.com/watch?v=l2TGOElE_1c&t=184s
Decimate, merge and so on (curved object is also scaled). But after the Bevel Mod (moreover 0.001 is too less for me, I want more), my text looks bad and not clean and smooth…
Any idea how I can creat it smoother?
Here is a tutorial for text on a curved surface.
The text needs a clean mesh at an high enough resolution for this.
Thanks, that’s a very good tutorial. But at the end, I have a new problem. My cureved object is like a ball, so I need another deform…
That’s why I use the Shrinkwarp. But when I used it, by text looks wrong again.
Shrinkwrap lays all geometry on the target surface, so your text goes flat.
Use just only the front faces from your text, shrinkwrap and then solidify.
Use a combination of shrinkwrap and surface deform modifier as extra step:
hello. i watched this https://www.youtube.com/watch?v=aGM9C6tnoYw video from you and i have problems with “bend” in the deform modifier. whatever i do the result is somehow strange. it doesnt bend but extrude the text towards the outside. rotation and location of the text and empty does match. i use Blender 3.4.1
i would be glad if u could help me.
PS: while playing around i can bend the text around y axis in a completely weird way and i doesnt even understand the logic. i rotate the empty by 90 degrees and then apply scale on z axis. as there is no logic behind i dont consider that as solution just a conincidence. but maybe it helps to identify what is going on.