I made it work like this: after assigning a Vertex Color with Color ID the Viewport Shading > Color mode is changed to Attribute, which shows Vertex Colors. When using Checker Map, the Viewport Shading > Color mode is set to Texture. You can make this manually with the Viewport Shading controls in the top right corner of the 3D Space. The add-on would never know that you want to change the visualization mode when clearing the Checker or Preview Map.
Besides, Clear deletes the Vertex Color / Attribute layer of the Object, in line with which it does while in Material mode, where it deletes the Material Slots.
Please uninstall any version of TexTools you have installed (remove any TexTools folder inside disk:\Users\ username\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons) and install the latest from master
Hello, first of all I’d like to thank you for this wonderful addon. Unfortunately I run into trouble when trying to bake ID maps, which hasn’t been the case on older versions of Blender/Textools.
But when using the Diffuse baking method after assigning material ID’s I can’t seem to bake, the button is grayed out and I get a message saying “Nodal materials needed”. Any idea how to fix this?
You should be using an old file or a heavily outdated version of the addon because I introduced materials using nodes in Color ID Material Mode a long time ago and a limitation to bake non-nodal material since the introduction of some options in the addon preferences regarding some material channels to be ignored during the baking process to prevent generally unintended influences of some channels like Alpha in the outcome of some baking modes like Diffuse.
As a solution for old files, you can manually force every material to use nodes in the header of the Shading Workspace, next to the menus, or even prepare a script for it; the base color should be kept and the material will be ready for baking with TexTools. And please keep the addon up to date, install the latest release.
@bartv We consistently have a problem in this thread of people downloading the outdated TexTools from the first post. Would it be possible to get a moderator/admin edit in the first post to point to the current github repository? That’s the place that always has the latest version. The original author isn’t going to be coming back to update the first post themselves.
Please post this in https://github.com/franMarz/TexTools-Blender/issues and attach a simplified file where this still happens (with a simplified mesh and shader logic) for me to reproduce this locally and be able to trace the problem better.
Does TexTools store/save the seams for each UV layout?
With default Blender, when I add another UV layout, I need offcourse to change the seams. But then the seams from the first UV are gone.
I few weeks ago I actually saw another addon, that stores the seams for each UV layout. But now I it need and can’t find that addon anymore.
Does TexTools also do this?
Or does someone know another addon that can do this?
It does not. And TexTools is an addon which does not store data per object in the blendfile by design, so I wouldn’t expect that to be added.
Sorry for the late answer btw.
We are in the middle of an extensive refactor pushed by @Oxicid, and I don’t even have enough time to review it right now. And I’ve noted down a bunch of things that are not working properly as well in other modules. Once all that is finished we’ll try to add TexTools to the Extensions Platform, for sure.
I’ve assigned different vertex colors to my meshes, but these vertex colors won’t show up after baking. Tested with Designer and Painter. The result is the same