Texture Applies to One Object but not Others

Hello there. I am trying to apply a wood texture to multiple simple objects in my scene. I set up the albedo, normal, and gloss texture for one object and it works correctly. However, after UV unwrapping the other three objects and applying the same material to them, they appear brown without the texture.

I’m a new member and therefore am unable to upload pictures.

That would indicate they’re missing an UV map, as image textures use UV coordinates by default

Bad excuse. You can still link to them. Images aren’t useful for troubleshooting though, your time is better spent by preparing an example .blend of the problem and linking to that. This site takes both http://pasteall.org/blend/

Ok sir. http://pasteall.org/blend/index.php?id=49676

Pawn is missing UV map. The rest of them are not good.
Look up some tutorials about how to UV unwrap.


Those ones have unapplied and non-uniform object scale. It means that the object has been scaled, and the mesh it consists of has different dimensions than what you’re looking at the viewport, and therefore will get a unexpected aspect ratio for the UV layout. Blender will warn about that when unwrapping.

Select one object, shift+G → type, and ctrl+A → scale to apply. Then unwrap.


Could use one of the more automatic unwrap methods like cylinder projection, but it will leave distorted areas. The shown model has its subdivision surface modifier applied (apply button has been pressed on it) which will make it harder to unwrap. There are methods to do handle that but better to not apply subdivision modifier if it can be avoided.