Hi, I’m creating a character mod for a game called lethal company. For some reason, when I bake the texture so I can transfer to unity it goes all weird like this (the texture is a fairly plain orange) anyone know why? I tried combined baking and emission baking this is the attempted bake of the body.
Moved to Materials and Textures
Are you using UDIM for this? In Edit mode, do you see the UVs lined up on the image with all the mesh selected?
Some screen captures would be better than photos of your monitor - you could include the shader node tree and we could see better what is going into the bake.
Op has a previous thread with the file in question.
