I have a model that I downloaded with textures. All the textures were fine except for the face. For some reason, it was way too red. However, when I tried exporting the texture, opening it in Photoshop, saving it, and then opening the new image in Blender, it worked perfectly. How does exporting a texture and then reimporting it into Blender fix things? I’d think that if Blender knows how to export a texture properly, it would also know how to display it. It’s not the end of the world, since I know how to fix the problem now, but I’d be curious to know how this happens.
Correct Texture Colors:
How it originally looked in Blender: