Working on this project, I came to texturing phase. I unwarped meshes and saved them as images.
So far so great.
When I came to putting texture into meshes, I added material to the mesh with texture ready state. Moving to another mesh the problems are one/multiple of the filling list:
-Some objects/meshes have mimicked another’s object texture and the mesh is partially texture with a texture not belonging to it.
-The texture I load does not spear in the object.
-Some objects have the material icon covered.
-Some objects load and image texture that consist of two parts; UV unwarped map and a texture image from the already textured and good object!/mesh.
Can someone provide me instructions on how to add texture correctly without errors. Keeping in mind that I have all the textures as a colored (edited by external image editor) UV unwarping images