Borbus
July 29, 2023, 6:31pm
1
Hi, im currently texturing my character and i noticed that the colors in the image texture and the colors displayed in the material preview are different from each other, which is really annoying. How can i fix this or why does this even happen?
This is how it looks and also the node tree:
These are the settings for the material preview that i have:
Thank you in advance
joseph
July 29, 2023, 6:33pm
2
You’re using Filmic color management, I’d recognize that gray muddiness anywhere. Change your color management to Standard
1 Like
goorman
(Sergey)
July 29, 2023, 6:33pm
3
Turn on Scene Lights and Scene Worlds options.
joseph
July 29, 2023, 6:34pm
4
It’s just an image texture with no shading nodes, so it’s direct emission. No external lighting will make any difference
2 Likes
goorman
(Sergey)
July 29, 2023, 6:36pm
5
Gotcha,
I just always work with Filmic and, as far as I remember, I’ve never noticed that
Borbus
July 29, 2023, 6:41pm
6
Thank you so so so much!! I thought the entire time that my textures were off or that my color blindness got worse xD Luckily that fixed the issue!
1 Like