i made a model and its uv texture is see through from behind
front
behind
how do i fix this?
and yes i recalculated the normals. it doesnt do anything.
i made a model and its uv texture is see through from behind
front
behind
how do i fix this?
and yes i recalculated the normals. it doesnt do anything.
Is ‘Backface Culling’ unchecked in the 3D view properties panel under ‘Display’?
Did you delete the faces on the back by mistake? Try going into edit mode and selecting the back faces (if they’re there)…