texture is see through

i made a model and its uv texture is see through from behind

front

http://puu.sh/1KNrX

behind

http://puu.sh/1KNrt

how do i fix this?

and yes i recalculated the normals. it doesnt do anything.

Is ‘Backface Culling’ unchecked in the 3D view properties panel under ‘Display’?

Did you delete the faces on the back by mistake? Try going into edit mode and selecting the back faces (if they’re there)…