Texture looks blurry and out of place when in Cycle mode

Hello, I’m just a newbie in blender and I got an issue when I render my image, the face texture looks blurry and out of place when in cycle mode, but in evee it’s normal, my image format is png

Cycle:
image

Thankyou for helping me

Here’s the Evee version, it’s not blurry and the image is in the right spot

Please show me the material node.
What you see in the image is that the image seems to be connected to alpha.

Cycles is blurry at the start of the render, you’ll have to wait a bit for it to fully render. If what you showed us is the fully rendered Cycles image, I don’t know why that is. As for the image, it seems a bit transparent.

I put diffirent part of the face into diffirent texture and each I use this node

it already done

Well, that’s probably because of the low sample amount in the rendering tab. You’ll need to increase the amount.

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I had scale it up much much high up but it still the same
image

I forgot to mention that I use another simple color material for the character skin also, does it effect the other texture?

Did you increase the amount under ‘Render’, not ‘Viewport’?

yeah I increase it in render

You know, it may be the low resolution amount in the Output properties, not the sampling.

but the other thing looks good, only the face of the character is blurry?:confused:

I think I got the answer now, bc I stack the texture on each other too much and it become blurry, I think I have to combine the texture, is the a way for me to do it using nodes? (just let me to the post teach how to do that). Thankyou for helping me

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Glad you found the solution! Happy blending! :slightly_smiling_face:

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I don’t understand your exact question, but this may help:

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An alpha-connected image may contain other areas along with the background. :thinking:
Connect the color lamp in the middle of the alpha connection to adjust it.
This may be a direct problem, but it is difficult to know the exact problem because the file cannot be verified.